A project that implements an common DSP algoritm used to quickly convert measured signals from the time-domain to the frequency domain for analysis or computation.
C++DSPJUCEVisual Studio
A first-person Souls-like action game built in Unreal Engine and published to Steam. A team of 20+ devs consisted of artists, game & sound designers, and programmers.
C++WwiseUnreal EngineVisual Studio
An project for an acoustics course created using Unreal Engine blueprints to demonstrate how a mono-pole source emits sound waves that decay as they bounce around a room and are captured by a microphone.
BlueprintsAcousticsUnreal Engine
A twin-stick shooter developed in DigiPen's C-Processing game engine framework, entirely in C.
CVisual Studio
.
C++Custom EngineFMODVisual Studio
A senior capstone project that explored the design of both time and frequency domain convolution algorithms. The ultimate goal of the plugin is integration with a game engine to enable immersive reverb effects on multiplayer proximity VOIP chat.
C++DSPJUCEXCode
A bespoke audio engine created for a special topics course that utilizes the MiniAudio.h API that loads, prioritizes, and mixes up to 32 voices.
C++Visual Studio
This project has an individual showcase page, not just a direct link to the project site or repo. Now you have more space to describe your awesome project!
CFMODVisual Studio